简介:这是一款基于canvas的粒子组成文字动画特效。该特效在初始化时,动态生成粒子,并以动画的方式组成指定的文字。在生成文字之后,还可以用鼠标和文字进行交互。
基于canvas粒子的文字动画互动特效图片预览
基于canvas粒子的文字动画互动特效浏览器适配
- 支持Chrome所有版本
- 支持Firefox所有版本
- 支持Safari所有版本
- 不支持IE任何版本
基于canvas的粒子组成文字动画互动特效使用教程
<section id="ci-particles"> <canvas id="canvas"></canvas> <h1 id="headline">jQuery</h1> </section>
CSS样式
为页面添加基本样式。
body { background-color:#000000; margin:0; overflow:hidden; font-size:0; } Javascript 然后通过下面的js代码来生成canvas粒子文字和交互动画。 var canvas = document.querySelector("#canvas"), ctx = canvas.getContext("2d"), link = document.createElement('link'); particles = [], amount = 0, mouse = { x: -9999, y: -9999 }, radius = 1, colors = [ "rgba(252,248,254,0.85)", //粒子颜色在这里修改rgb格式 "rgba(220,203,255,0.75)", "rgba(154,112,124,0.85)", "rgba(192,213,255,0.85)", "rgba(244,223,254,0.75)" ], headline = document.querySelector("#headline"), ww = window.innerWidth, wh = window.innerHeight; function Particle(x, y) { this.x = Math.random() * ww; this.y = Math.random() * wh; this.dest = { x: x, y: y }; this.r = Math.random() * 2 * Math.PI; this.vx = (Math.random() - 0.5) * 25; this.vy = (Math.random() - 0.5) * 25; this.accX = 0; this.accY = 0; this.friction = Math.random() * 0.025 + 0.94; this.color = colors[Math.floor(Math.random() * 2.75)]; } Particle.prototype.render = function() { this.accX = (this.dest.x - this.x) / 1000; this.accY = (this.dest.y - this.y) / 1000; this.vx += this.accX; this.vy += this.accY; this.vx *= this.friction; this.vy *= this.friction; this.x += this.vx; this.y += this.vy; ctx.fillStyle = this.color; ctx.beginPath(); ctx.arc(this.x, this.y, this.r, Math.PI * 2, false); ctx.fill(); var a = this.x - mouse.x; var b = this.y - mouse.y; var distance = Math.sqrt(a * a + b * b); if (distance < (radius * 75)) { this.accX = (this.x - mouse.x) / 100; this.accY = (this.y - mouse.y) / 100; this.vx += this.accX; this.vy += this.accY; } } function onMouseMove(e) { mouse.x = e.clientX; mouse.y = e.clientY; } function onTouchMove(e) { if (e.touches.length > 0) { mouse.x = e.touches[0].clientX; mouse.y = e.touches[0].clientY; } } function onTouchEnd(e) { mouse.x = -9999; mouse.y = -9999; } function initScene() { ww = canvas.width = window.innerWidth; wh = canvas.height = window.innerHeight; ctx.clearRect(0, 0, canvas.width, canvas.height); link.rel = 'stylesheet'; link.type = 'text/css'; link.href = 'https://fonts.googleapis.com/css?family=Abril+Fatface'; document.getElementsByTagName('head')[0].appendChild(link); ctx.font = 'bold 26vw "Abril Fatface"'; ctx.textAlign = "center"; ctx.fillText(headline.innerHTML, ww / 2, wh / 1.6); var data = ctx.getImageData(0, 0, ww, wh).data; ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.globalCompositeOperation = "screen"; particles = []; for (var i = 0; i < ww; i += Math.round(ww / 200)) { for (var j = 0; j < wh; j += Math.round(ww / 200)) { if (data[((i + j * ww) * 4) + 3] > 200) { particles.push(new Particle(i, j)); } } } amount = particles.length; }
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